If an enemy survives after being hit by environmental traps, it will try to attack randomly near that trap as a form of retaliation.As long as you haven't drawn aggro to it yet, an enemy near the entrance of the Queen of Smile's lair (via the Village) will walk towards a trap switch, and be one-hit killed with a log.If you haven't accidentally activated that trap yet, you can easily lure that enemy just by walking a few steps, and watch them die. In an area of The Watching Woods, one Drowned Soldier spawns right next to a spiked trap. Enemies can be damaged by the various environmental traps such as mounted crossbows, rolling boulders, falling logs, or electrical conductors.On a similar note, any lesser mook with a pouncing attack such as the Retchfeeders, can be lured near cliffs to make them jump to their deaths by rolling underneath them when they pounce.Luring The False Jester outside his arena and seeing him jump to his death, an already easy boss made into a joke by their own mistake.A lot of the Artificial Stupidity scenarios that the enemies can pull off can be hilarious to watch.Sometimes when you parry a Split Swordsman, you will get behind them and riposte them in their "weak spot".A really clever Developer's Foresight which is also hilarious. Due to the bestiary simply using the in-game sprites for the enemies, the Whisperman and Whisperlady will be invisible in their bestiary entries unless you drink a Phial of Undersight.Per wiki policy, Spoilers Off applies here and all spoilers are unmarked.
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